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Old Nov 16, 2008, 02:37 PM // 14:37   #1
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Default Question on getting 12 Earth Magic & 16 Shadow Arts.

Well i've been looking through the net for a good assassin build which involve earth magic and all say 12 Earth magic + 16 shadow arts. But for some reason I cannot get 12 earth magic even with the suggested weapons etc.. So if anyone could help me solve this it would be greatly appreciated .

On this account I'm already level 20 so no idea why I can get it.(can't even get 11 even if I take away that 1 attribute in Fire magic)



Also I was wondering is it possible to get Deadly Paradox in factions without having nightfall via Balthazar priest & Elem. Tomes?
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Old Nov 16, 2008, 02:40 PM // 14:40   #2
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Mmm, you needa do the extra attribute points quests in factions. They're both on the start island, search wiki for them because I can't remember off the top of my head.
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Old Nov 16, 2008, 02:50 PM // 14:50   #3
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Yeah, make sure you get your last 30 attribute points from the two attribute quests. You should have 200 points total.

Quote:
Also I was wondering is it possible to get Deadly Paradox in factions without having nightfall via Balthazar priest & Elem. Tomes?
Nope.
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Old Nov 16, 2008, 03:40 PM // 15:40   #4
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Quote:
Originally Posted by DarkFlame View Post
Yeah, make sure you get your last 30 attribute points from the two attribute quests. You should have 200 points total.

Nope.
Besides, you'd need an assassin tome :\
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Old Nov 16, 2008, 04:26 PM // 16:26   #5
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If you don't have Nightfall, you can't get the skill. So perma farming is out for you until you get the Nightfall campaign. When you do, it's just a quick jaunt over to Kamadon for the purchase of the skill.
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Old Nov 16, 2008, 04:43 PM // 16:43   #6
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Well, perma farming can be in dual.

Ranger with Quickening Zephyr.

Or better, a monk bonder with QZ. Dwarven Stability + Serpent's Quickness + QZ = perma QZ, QZ + Shadow Form at Shadow Arts 15+ (with ench mod of course) = perma SF.

And you get nice bonds, too.
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Old Nov 16, 2008, 05:19 PM // 17:19   #7
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What use are the bonds if you are running a Perma SF? You aren't going to be taking any damage anyways, hence, it is a waste.
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Old Nov 16, 2008, 05:50 PM // 17:50   #8
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no NF= no NF skills. so you have to get NF before you can get NF skills.
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Old Nov 16, 2008, 05:53 PM // 17:53   #9
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Quote:
Originally Posted by masterjer1 View Post
What use are the bonds if you are running a Perma SF? You aren't going to be taking any damage anyways, hence, it is a waste.
not that i agree with the bonder suggestion, but you do take damage if you Raptor farm
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Old Nov 16, 2008, 08:07 PM // 20:07   #10
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Thank you for all the help guys the problem was in those 2 attribute quests which where stated. I even did them on my ranger account as I missed them on it also lol( Beat factions without all attributes xD ) So ty for all the help got 12 earth magic & 16 shadow arts now.

As for the NF skills I guess i'll just buy the game itself Ugh guess buying 15 Sin tomes was a waste xD. But ty for all the help guys !

~Prowler_Exile
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Old Nov 16, 2008, 09:21 PM // 21:21   #11
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Quote:
Originally Posted by Abedeus View Post
Well, perma farming can be in dual.

Ranger with Quickening Zephyr.

Or better, a monk bonder with QZ. Dwarven Stability + Serpent's Quickness + QZ = perma QZ, QZ + Shadow Form at Shadow Arts 15+ (with ench mod of course) = perma SF.

And you get nice bonds, too.
As mentioned, Bonding would serve no purpose. Even the Sin boss in the Raptor farm can be done solo without any bonds. If you need a second person for QZ to be able to maintain SF, a R/N or N/R would be best. Since SF reduces your damage, ways to increase that damage help make a run faster. Orders from a Necro do that quite nicely, and you won't even have to be too close to the person for them to benefit from them.
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